Utapau
Level Designer • 2025 • Unreal 4.27.2
About This Project
For the Utapau project, I was responsible for final polishing which involved extra wreckage and environmental debris to break up sightlines, provide players with safer paths to advance, and create new tactical flanking routes, ultimately transforming an overly open area into a balanced and dynamic combat environment.
Responsibilities
- Final polishing.
- Gameplay layer tweaks.
Gallery