Mustafar

Level Designer • 2025 • Unreal 4.27.2

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About This Project

Mustafar, a desolate volcanic world defined by its perpetual lava rivers and erupting geysers, required a significant gameplay overhaul. Under the guidance of the Lead Level Designer, I was tasked with enhancing the level's overall player experience. To achieve this, I developed a detailed prop placement guide and a game mode flow map. Using these strategic planning documents, I meticulously placed props throughout the environment to create new flanking opportunities and improve the overall flow of combat, transforming the level into a more dynamic and engaging experience

Responsibilities