Mustafar
Level Designer • 2025 • Unreal 4.27.2
About This Project
Mustafar, a desolate volcanic world defined by its perpetual lava rivers and erupting geysers, required a significant gameplay overhaul. Under the guidance of the Lead Level Designer, I was tasked with enhancing the level's overall player experience. To achieve this, I developed a detailed prop placement guide and a game mode flow map. Using these strategic planning documents, I meticulously placed props throughout the environment to create new flanking opportunities and improve the overall flow of combat, transforming the level into a more dynamic and engaging experience
Responsibilities
- Level Prop placement.
- Create a 2D level layout for gamemodes using illustrator.
- Designing and implementing level content.
- Working under the Lead Level Designer to implement his ideas.
- Collaborated with the technical artist and had VFXs made for this level.
Processes
This is the gameplay layer guide I made to make points based on props placement and dictate spawns.
Now using the guides the plans were used and adapted to. This is the view of Spawn A.
This is the view of F objective.
This is the view of B objective.
This is a view of the hallway leading to Objective A.
Gallery
This is a prop placement guide I made to make informed decisions on the placement props and player covers.