Geonosis
Level Designer • 2025 • Unreal 4.27.2
About This Project
On the arid, red desert world of Geonosis, with its towering rock spires and scorching sun, I was responsible for the final polish on the level. This included executing a final pass on all meshes and props, strategically placing them to both enhance visual detail and support gameplay flow.
Responsibilities
- I executed the final polish on all meshes and props, ensuring they were placed to both enhance visual detail and support gameplay flow.
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