Coruscant
Level Designer • 2025 • Unreal 4.27.2
About This Project
My main task was to improve the gameplay for the Coruscant level, a sprawling cityscape already halfway through development. While the dense, speeder-filled air traffic effectively captured an urban feel, the level's open design offered players limited cover for flanking maneuvers or advancing. To address this, I strategically placed props to improve the flow of combat and create more tactical opportunities.
Responsibilities
- Level prop placement.
- Create a 2D level layout for gamemodes using illustrator.
- Designing and implementing level content.
- Working under the Lead Level Designer to implement and finish his original vision for this level.
- Collaborated with the technical artist and had VFXs made for this level.
Processes
This is the gameplay layer guide I made to make points based on props placement and dictate spawns.
Now using the guides the plans were used and adapted to. This is the view of C objective.
This is the view of H objective.
This is the view of B objective.
This is the view of A objective.
Gallery
This is a prop placement guide I made to make informed decisions on the placement props and player covers.