Coruscant

Level Designer • 2025 • Unreal 4.27.2

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About This Project

My main task was to improve the gameplay for the Coruscant level, a sprawling cityscape already halfway through development. While the dense, speeder-filled air traffic effectively captured an urban feel, the level's open design offered players limited cover for flanking maneuvers or advancing. To address this, I strategically placed props to improve the flow of combat and create more tactical opportunities.

Responsibilities